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GhostSpigot

GhostSpigot

A fork of PaperSpigot for 1.8.8, built for servers where PvP is the product and
a tick of inconsistency is a bug report.

### What's in it

The knockback system is fully profiled — every value that decides how far a hit
sends someone is configurable instead of hardcoded, so a network can make combat
feel identical across every server it runs. On top of that there's a packet API
for intercepting and rewriting traffic without touching NMS directly, and a
chunk snapshot system that keeps chunk handling cheap under load.

The rest is optimisation work: TNT, potions and entity handling, plus tick and
network changes that shave latency where players actually notice it.

### Stack

Java 8, Maven, split into Ghost-API and Ghost-Server so plugins compile against
the API without pulling in the whole server.